Gyoonho Kong *24
Gyoonho Kong is defending his dissertation in May with a certificate in Digital Humanities from the Center for Digital Humanities. His dissertation “Phenomenology of the Video Game: Space, Time, Perspective,” studies video games through the theoretical lens of critical theory, philosophy, and media theory, including those of Martin Heidegger, Walter Benjamin, Gilles Deleuze, Paul Ricœur, David Bordwell, and Jonathan Crary. His teaching and research interests include game studies, German critical theory, media theory, translation studies, and digital humanities.
Throughout his time at Princeton, Gyoonho taught courses that reflected his research interests. He taught beginning and intermediate German and an advanced German course for Princeton in Vienna, the department’s study abroad program. Outside German studies, he also led a precept for Japan’s Media Mix: Anime, Cinema, Gaming. In 2020 and 2021, he received two Digital Humanities Data Teaching Fellowship grants to develop two-course modules for humanities scholars to study large textual corpus using R, Python, and Java.
His passion for teaching and community service led him to participate in the Prison Teaching Initiative of Princeton, developing a computer science curriculum for prison inmates to earn a degree during their incarceration. As a two-time elected Graduate Student Government Secretary, he spearheaded projects for the Graduate Student Mental Health Awareness Initiative and the Graduate Mentorship Practice Committee.
During his free time, he enjoyed writing programs and studying game development for future projects.
Research and Teaching Interests: Video Game Studies, Walter Benjamin and Theory of Modernity, Media Theory, Computational Literary Studies, Computer Science, Data Science, and Programming
“Phenomenology of Video Games: Space, Time, and Perspective”
Barbara Nagel, Paize Keulemans, Ervin Malakaj